![]() But he comes back and destroys all of them.(first step back).so Jeanne appears with her amazing theme (great comeback) and you bring him down again. You are about to lose, but suddenly all of the Bayonetta's are summoned next to you on an asteroid and you all take down Singularity. That's the problem with Bayo3's ending sequence. And you need to end on a high note! Bayo1's, TW101's and Gurren Lagan's final sequences are bombastic and amazing. You can take a step back to gain impulse and come back stronger, but you need to come back stronger, bigger and better every time. To make this escalation work you need to go higher and bigger everytime at an increased rate, see TW101 or Gurren Laggan, but if you take a step back during this process, you can bring things to a halt. The risk with doing is that if you abuse it the watcher/player can get tired of it, so all the ancitipation and the build-up evaporates and they're just tired and wanting for it to be over. There is something that (bad) anime often does: They keep escalating more and more, with the bad guy unlocking new ultimate forms until randomly one of them is the true final form and he then dies. ![]() ![]() I don't care much about the story, but the ending is pretty weak. Viola is not bad, but when you have a million options with Bayonetta, she feels very limited in comparison. I beat it again a couple of days ago in Expert, the game is amazing and there are still weapons and demons that I haven't even touched.
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